Eye Candy
fe3d uses the file fe_match.xml to control which textures are to be loaded for which values inside an nmap scan file. The match file is located inside the 'data' directory, which is either /usr/local/share/fe3d or data for Windows.
The file is fairly well documented and you can refer to it for adding more textures. Unfortunately untill fe3d-0.12 geometry can not be externally added into the program. In version 0.12 fe3d should be able to load pretty much anything OpenSceneGraph can.
